“Noita” doesn’t explicitly tell players what to do or where to go, but the game world is vast and utterly littered with secrets, ensuring that players’ curiosity is consistently rewarded. There’s an objective behind all of this madness. There’s a liquid that randomly transforms any creature it touches, yourself included, into one of the game’s myriad random monsters. There’s a spell that summons a swarm of friendly wasps. Another perk makes worms more attracted to you. There’s a perk that causes your body to sprout semi-autonomous spider legs. The wands you acquire throughout the world are as modifiable as the environment and there are a staggering number of spells and perks to mix and match: You’ll typically start with a simple magic laser and some sort of bomb but will rapidly uncover an array of wilder abilities. “Noita” isn’t the first video game to boast a malleable world - “Minecraft” and especially “Terraria” are clear inspirations here - but few games have given players such meaningful ways to manipulate the very foundations of a virtual world to their own ends. Manipulating the physics system in “Noita” is a game in of itself. Everything in “Noita,” from the metal platform you’re standing on to the lake of water below and the craggy rocks or snow that make up the rest of the area reacts naturally to everything else in the world: Fire can burn through wood and flora, while poison can be diluted by water, which mixes with fire to create steam, which then coalesces at the top of a chamber before dripping back down. “Noita” is marketed as a virtual world where “every pixel is simulated,” and the game lives up to that heady promise. Things will fall apart - literally - within seconds. How Sony’s PlayStation Could Backdoor Its Way Into the Streaming Wars There are monsters to fight and treasures to be looted. Head down into the cave, where you can run, jump, use your wands, and manage a small inventory of items. You have a jetpack, two wands (this game’s version of weapons and tools), and a flask of water or another liquid. Every game begins with your character, a faceless purple wizard, standing outside a mineshaft. “Noita” is a 2D roguelike (die once and you restart at the beginning of the game) action platformer. On the surface, “Noita,” which hails from three-person Finnish indie studio Nolla Games, appears straightforward. “Noita” is maddening, rough around the edges, and utterly unforgiving. You’ll be killed by a ghost of your own character from a prior play session. You’ll die in the usual ways - swarmed by monsters, falling into a pit of lava - and you’ll also die by transforming yourself into a defenseless sheep before being decapitated by a buzzsaw.
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